#pragma once

#include <vector>
#include "../Renderer/Light.h"
#include <glm/glm.hpp>

class Material
{
public:
	Material(void) {}
	~Material(void) {}

	int sendToPipeline();
	void setLights(std::vector<Light*> lights);
	void setViewMatrix(glm::mat4 viewMatrix);

};

